void OnbeginPlay()
{
if self.Entity ~= _UserService.LocalPlayer then return end
local Player = _UserService.LocalPlayer
local ID = Player.OwnerId
self:LoadCurrentMap(Player, ID)
}
void OnMapEnter(Entity enteredMap)
{
if self.Entity ~= _UserService.LocalPlayer then return end
local Player = _UserService.LocalPlayer
local ID = Player.OwnerId
local Map = Player.CurrentMap.Name
self:SaveCurrentMap(ID, Map)
}
-- server
void SaveCurrentMap(string id, string map)
{
local UserDB = _DataStorageService:GetUserDataStorage(id)
log(UserDB)
UserDB:SetAsync("ID", id, nil)
UserDB:SetAsync("Map", map, nil)
}
-- server
void LoadCurrentMap(Entity player, string id)
{
local UserDB = _DataStorageService:GetUserDataStorage(id)
local callBack = function(errorcode, key, value)
if value == nil then return "기본맵이름" end
if key == "Map" then
log(tostring(value))
_TeleportService:TeleportToEntityPath(player, "/maps/" .. tostring(value) .. "/SpawnLocation")
end
end
UserDB:GetAsync("Map", callBack)
}